Business and Culture of Digital Games
Discover the fascinating intersection of business and culture in the world of digital games with Business and Culture of Digital Games by Aphra Kerr. Published by SAGE Publications Inc in 2006, this insightful paperback spans 192 pages and offers a comprehensive exploration of the production, content, and consumption of computer games.
Aphra Kerr delves into the significance of games as a new media form, examining their design, development, and marketing strategies. This book also highlights the role of games in both public and private spaces, making it an essential read for anyone interested in the economic and social aspects of gaming. Whether you're a scholar, industry professional, or a gaming enthusiast, this book provides valuable insights into the pervasive influence of digital games in our media landscape.